Unity Rubik's Cube
Date Completed: March 2022
When I was at college, I learnt how to solve Rubik's cubes using the beginner method and I can solve one in about a minute (If certain stages are lucky!). I was slightly surprised though at a lack of mobile apps that allow a user to spin sides of the cube, as most I found just merely tell the user how to solve their real one, given the state of the faces.
Following on from Megalomobile's Youtube series, my Unity Rubik's Cube implementation allows the user to fully interact with all faces of the cube, randomly scramble at the click of a button, and solve using the Kociemba algorithim in seconds.
This project is complete as a standalone cube sandbox solver, but I intend to take it further in a variety of ways. See my Future tab for more information