Angry Birds Clone

Date Completed: March 2018

University Year 1 Term 3

The Angry Birds Clone game was the final project in our introductory C++ and OOP module in the first year. This project had many flaws, but served a purpose as to how physics could be integrated into applications using C. The 'owls' can be fired in any direction and speed relevant to the magnitude of the drag from its original start location, and arbitrarily the creation of this system was placed in an environment where a collision with an enemy 'pig' would award the player points. 

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