Dissertation - Procedural City Generation
Date Completed: July 2020
University Year 3 Term 3
This Creative Technologies Project was created to further understanding of procedurally generated content, and implemenet that knowledge in a program that could be used as a software tool for game development or beyond. This procedural city generator, generated in the Unity engine, has a design focus shifted towards user experience, and customisation, as to expand its suitability on a wider range of projects, as well as future development to increase its functionality and power as a ready-to-use procedural generation tool.
For more information on the specifics of the tools construction, please check out the links to my submitted reports on the project above, or watch the overview video below