Knight of the Forest

Date Completed: December 2018

University Year 2 Term 1

This game is the product of a Unity 3D group assignment designed to showcase certain elements of gameplay that can be part of a wider system. It was our first experience of group game development using a team Git repository.

The game uses many features that I have never used in C# or Unity. They include:

- 3rd Person Player Avatar with double jump, crouching, and varied attack types, all with animations

- Cinematics & Animation at scripted events

- Coin collectables

- Key and door logic

- Information Signs to display text to nearby players

- Melee combat with a splitting enemy

- Moving platforms

- Smart camera which moves infront of colliding walls and objects to keep the player visible